It's been quite a long time since a bunch of people met at university, discovered a shared interest in games and became friends. This week one of that group has kindly hosted another six of us to spend a week at his place, playing boardgames, Dungeons & Dragons, eating and drinking too much and generally having a good time. It's great to catch up with people that I now only see on Zoom conferences or a couple of times a year face to face.
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The antiques roadshow - old geezers |
Midsomer Norton is a surprising town, with the biggest Wetherspoons in England (hidden behind an unimpressive front door). There's also a model shop, so I picked up some more static grass, since I'm running out and my local shop has gone.
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big 'Spoons |
Before Dafydd arrived on Friday we got in a quick game of Diplomacy (Dafydd hates that game), followed by a very long game of Citadels (billed as a quick card game, but soon wallowing in analysis paralysis). Trevor pulled off a very close victory by playing the card that causes an early end to the game with 7 districts instead of the usual 8 when he was just a couple of points in the lead.
Saturday dawned bright and sunny, although I was suffering from a hair of the dog. Literally. Matt's dog Rufus had been in to inspect the visitors on Friday evening. I react badly to all furry creatures, and was sneezing with my eyes watering and generally feeling pretty poor. As is traditional, a few of us spent the morning at the local shops to forage for provisions (and in my case enjoy some fresh air).
Lunchtime saw a first game of It's a Wonderful World, a kind of variation on Seven Wonders. As a new thing, we all missed the point of how to play well and performed poorly.
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It's A Wonderful World |
In the evening, Darrell cooked pork chops for us, followed by a seriously extravagant cheeseboard (Baron bigod, Vacherin, High Moor, aged Gouda and a dozen other smelly delights)
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pork chops flambée |
Sunday morning we revisited It's a Wonderful World now we know how to play. To my surprise, I came first on 61 points, followed by others on 60, 59 & 58. It could hardly have been closer.
Then we moved on to D&D. Massive trouble was stirred up when the party visited a friendly elf noble in Larston. We stayed at his town house, but one of the Chaos faction raised an angry mob, supported by hired mercenaries and spellcasters. There were people breaking in on the ground floor, fireballs cast through the windows on the first floor, the rear wall partly disintegrated, and earth elementals summoned to undermine the foundations and demolish the house around us. Never before have I heard the expression "abandon house!"
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D&D - fighting on a floorplan |
Chinese takeaway for dinner, home-made Irish coffee, filler games (The Mind and Maior, see notes at the end of this post), time for bed.
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Irish coffee |
Monday we played a "quick" game of Starfarers of Catan in only 4 hours - not a great choice. I languished in last place with dreadful production until one strange turn at the half-way stage when I jumped into first place and was the first one to be too successful to receive charity resources on my turn. It still felt like I was last, right up to the final turn when Matt was in first place, needing only one more point to win. Matt rolled poorly, couldn't score. When it came around to me, I scored another leap forward and won.
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Starfarers of Catan |
The problem with the Catan games is that a bad start just gets worse, while early success allows a player to build villages and then gather extra resources each turn and push further in front. It can be so disheartening to keep going with a bad position. Although obviously I don't get to moan about this particular game, since I found a way to buy the victory (with fame rings, using one of the alien trade cards).
Another game of It's a Wonderful World, which Darrell won by a landslide with 93 points.
Dafydd cooked ragu with penne for dinner, followed by more cheese and port.
Then a game of Obsession, a social climbing game with worker placement for the servants and also the family. I'd describe it as multiplayer solitaire, with very little scope for any player to affect the others. Only one player is doing anything at a time, so the game grinds to a halt while David decides what to do. It's not possible to all play in parallel, because we're all trying to by improvements to our country houses from the same pool of available options until one is bought and replenished. We called it a night and resumed on Tuesday. I'd guess that a 6-player game took us something like 6 hours, including teaching the rules, eating lunch and other faffing about. It probably won't be back on the table very soon.
Dafydd won narrowly over David, Trevor & Darrell, commenting that he had felt like he was doing badly the whole time. Matt almost managed a negative score.
Tuesday afternoon's D&D started at 5pm, delayed by the long boardgame. There was a break for dinner, coq au vin by David with some serious wines and then chocolate fudge cake, after which the group were somewhat low on energy for serious gaming.
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fudge cake |
Wednesday - another Wonderful World (Dafydd won this time), then the new Kingmaker. This was a great trip down memory lane, with all the usual shenanigans. I had Scrope (as archbishop of York) & Percy with his troops, so spent my first turn travelling to York, grabbing Richard and getting him crowned. My ally Up North was Matt, who spent his turn grabbing Durham, only to get caught by the plague straight away. Dafydd grabbed Henry VI when we was called away to meet a papal emissary. We had about 5 turns of fun, most people were getting nowhere, then Matt made nachos and we decided it had been fun, but we'd had enough. Exactly how I remember it from school days.
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Knights with nachos |
Then we moved on to more D&D. The party made a hasty departure from Larston and went to see the Blue Witch at the far end of the island. She told us that Saratak had been waiting a week to speak to us, but if we had time she would like to speak to a goblin somewhere in the nearby desert, so could we find him and bring him to see her? She's busy trying to control the growth of the desert, which is only there because she had a fight with another dragon rider, creating a mana storm and a spreading region of dead sand. We couldn't resist, so we spent some time faffing about at the edge of the sand trying to work out why there was an army of ghostly goblins in the desert. Faffing about letting the ghosts possess one of the party so we could ask them what was going on. Also, faffing about trying to discover any weaknesses in the 48' tall sand elemental thing that seems to tour the desert. No progress.
I cooked a kedgeree for dinner, the first time I've ever cooked for this number of people or in a professional kitchen, followed by more chocolate fudge cake. People were polite enough to eat up and Dafydd even had a third helping (as well as left-over kedgeree for breakfast on Thursday).
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That's a seriously big pan |
We faffed about some more in the name of D&D, before deciding to go to bed before the big combat starts.
Thursday's game of Wonderful World was David's turn to win. This has clearly become a favourite with the group. Like Seven Wonders, each player chooses one card to build and then passes the rest around the table. There's an additional complication that each card can be cashed in for a resource to be used for the building. Dafydd ordered a copy today.
Dafydd also filled our downtime with The Big Knights [link here]. Highly recommended, hilarious.
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The Big Knights |
More D&D. We attempt to defend the surviving goblin in the desert, while he performs a ritual to open a gate and go back to the Void along with all of his dead clanfolk (the army of ghosts we saw). During the ritual he can not maintain the wall of fire around his camp, so the scuttling, acid-spitting beetle-things and dust dervish / sand elemental things can get in and attack him. We would have to keep them out for three hours.
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The party has its back to a wall of ice (or cutlery) as two large sand elementals (disguised as beer cans) bring the damage. |
We fought for about an hour, when the remains of the other dragon rider turned up. Like the sand elementals, it seemed to be made of sand & stones in a human shape. He could throw Cone of Sand (like cone of cold) and a sand stome (like an ice storm), and when we took down all of his hit points he dissipated into a pile of sand. Three rounds later we saw him coming back out of the dunes. We did this a couple of times, before Dafydd has the bright idea of using holy water to cause damage that he can't regenerate. That's another week we've kept Saratak waiting...
Friday - sad partings, with an arrangement to meet up for a pair of rock concerts in London next year. Two of our favourite bands will be appearing on successive nights over the spring bank holiday and the tickets went on sale this week, while we were together. It's like someone was sending us a message.
Footnotes on games
The Mind is an odd game. The players have hands of cards from a deck numbered 1 to 100. Without any communication, they must play the cards in order. As the game progresses the hands become bigger (starting with 1 card each). There are some lifelines to be earned, including regaining lives on completion of every 3rd level. Our best score was to complete level 7 (4 players with 7 cards each) and then fail on level 8.
Maior is a bluffing game. There are 2 dice in a box. Each player has 3 lives. The first player shakes the box, opens the lid to look at the dice, calls out the roll (higher number then lower) and offers it to the next player around the table. The next player can challenge the call, in which case the box is opened and one the two loses a life, depending on whether the score was as good as the call or not. Or the player can accept the box, may shake it some more (optional), may take a look inside (optional) and must pass it on with a call that is higher than the last call. The order of the calls is: 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62, 63, 64, 65, 11, 22, 33, 44, 55, 66, 21 (called "maior", the highest call). The calls keep rising until there is a challenge and someone loses a life, after which the challenger becomes the first player and starts again. Any challenge on a call of maior or a roll of maior in the box costs 2 lives.
Crafty players like Darrell may under-call the roll, e.g. roll 65 but call 64. After the box has passed right round the table, he can then pass it on again as 65 without shaking or looking.
Chaotic players like Dafydd do things like accept a box with a call of 61, shake the box, don't look inside, and pass it on with a call of 62.
Until next time, health & happiness to you all.